Recent Publications
[2018] Price, Colin and Price-Mohr, R. Stories Children write when Coding: a cross-disciplinary approach for the Primary classroom. Cambridge Journal of Education. DOI:10.1080/0305764x.2017.1418834.
[2018] Price-Mohr, R. and Price, Colin Synthetic phonics and decodable instructional reading texts. How far do these support poor readers? Dyslexia, DOI:1002/dys.1581.
2017] Price-Mohr, R. and Price, Colin Gender Differences in Early Reading Strategies: a Comparison of Synthetic Phonics Only with a Mixed Approach to Teaching Reading to 4-5 Year-Old Children. Early Childhood Education Journal, Volume 45(5) 613-620. DOI: 10.1007/s10643-016-0813-y
[2010] Kuzma, Joanne and Price, Colin and Henson, Richard (2010) Flash Vulnerabilities Analysis of US Educational Websites. International Journal of Electronic Security and Digital Forensics, 3 (2). pp. 95-107. ISSN 1751-9128
[2010] Price, C.B., Moore, J.S., Book Chapter The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment in Gaming for Classroom-Based Learning Ed Young Baek. ICI Global. DOI: 10.4018/978-1-61520-713-8
[2009] Price, C.B., Moore, J.S., Developing Educational Resources using AI embedded in Computer Game Technology. A Case Study: Primary School Literacy. SGAI 29th International Conference on AI. (Proc. Workshop on AI in Education).
[2009] Price, C,B., Creating Educational Immersive Environments using a Commercial Game Engine: Case Studies and Design Theory. Proc. HEA Conference, ºüÀêÊÓƵ of Canterbury 2009.
[2009] Price, C.B., Moore, J.S. Kuzma, J,M., Deconstruction-Reconstruction of Computer Game and Immersive Environment Semiotics. Conference Electronic Visualization and the Arts London 2009.
[2009] Price, C.B., Moore,J,S., The Role of Art in Computer Game Design Proceedings CHART 25th Annual Conference, London 2009.
[2009] Moore, J.S., Price, C.B., Development of an Educational Immersive Environment for Primary School Literacy Education. Proceedings European Conference on Game based Learning Graz Austria (2009).
[2008] Price, C.B., Learning Physics with the Unreal Tournament engine. Physics Education 43(3).
[2008] Price, C.B., An Investigation of the fidelity and Accessibility of the Unreal Tournament Physics Engine to develop Physics Educational Materials. Journal Simulation and gaming (Journal Simulation and gaming Vol. 39 No.3
[2008] Price, C.B., Unreal PowerPoint: Immersing PowerPoint Presentations in a Virtual Computer Game Engine World. Journal Computers in Human Behaviour (24). DOI: 101016/j.chb.2008.03.009
[2008] Price, C.B., The Path between Pedagogy and Technology: Establishing a Theoretical Base for the Development of Educational Game Environments. in Games-Based Learning. Advancements for Multi-Sensory Human Computer Interfaces Connolly, Stansfield, Boyle (Eds) ISBN 978-1-60566-360-9 (2009).
[2009] Price, C.B., Moore,J,S., The Role of Art in Computer Game Design Proceedings CHART 25th Annual Conference, London 2009.
[2009] Price, C,B., Creating Educational Immersive Environments using a Commercial Game Engine: Case Studies and Design Theory. Proc. HEA Conference, ºüÀêÊÓƵ of Canterbury 2009.
[2009] Price, C.B., Moore, J.S., Developing Educational Resources using AI embedded in Computer Game Technology. A Case Study: Primary School Literacy. SGAI 29th International Conference on AI. (Proc. Workshop on AI in Education).
[2010] Price, C.B., Moore, J.S., Book Chapter The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment in Gaming for Classroom-Based Learning Ed Young Baek. ICI Global. DOI: 10.4018/978-1-61520-713-8